Kickstarter · September 2026

Critical thinking. Gamified.
Bad arguments win every day. This is target practice.

Fantastic Fallacies is a fast, laugh-out-loud card game: spot the bad argument, then out-argue everyone to win the point. In real-time. Built for students, homeschoolers, party people, and anyone who loves to debate.

Designed and made in the USA 🇺🇸

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3–5 players 15 min rounds Ages 13+
What's in the box

Three card types. One messy debate.

Each round mixes Arguments, Fallacies, and Actions — so every hand plays differently, and arguments are ones from the wild.

Argument card back Argument card example

Argument · 28 CARDS

A short scenario, news clip, or claim. Read it aloud. Somewhere in there a fallacy (or two) is hiding. Spot it fast!

Fallacy card back Fallacy card example: Bandwagon

Fallacy · 28 CARDS

Strawman. Personal Attack. Bandwagon. Slap down the fallacy you think is hiding in the Argument, then defend your call.

Action card back Action card example: The Old Switcheroo

Action · 16 CARDS

The chaos engine. Challenge a winner, steal a point, force a re-read. Play one at the right moment, the whole round flips!

HOW TO PLAY

15 minutes. It's easy.

If you can play Apples to Apples, Exploding Kittens, or Cards Against Humanity, you'll have this down in one round and be ruining your friend's arguments in no time. Sorry in advance.

1

Deal the cards

Everyone gets a hand of Fallacy and Action cards. Argument cards go in the middle.

2

Hot Seat reads

One player in the Hot Seat flips an Argument card and reads it aloud — dramatically, ideally with feeling.

3

Play your Fallacy

Everyone else slams down the Fallacy card they think is hiding in the argument (there can be more than one!).

4

Defend & disrupt

Argue your pick in 20 seconds. Object to your friends's pick. Drop an Action card, steal his point. Get loud.

5

Win the point

The Hot Seat decides who nailed it. The most points after 15 minutes wins the round. Play another round for a rematch!

WHO PLAYS IT

Made for you.

If any of these sound like you, Fantastic Fallacies is your game.

The party-game household

Game night is sacred. You've burned through the usual party games and worn out the other decks. You want something fast and funny, but smarter.

The homeschool family

Critical thinking that doesn't feel like a textbook. Drop it into the day, pull it out at dinner. The kids don't realize it's the curriculum.

The sharp-minded crew

Logic teachers and students. Debate club types. People who love being right. Friends who turn every lunch into a five-hour conversation.

The Creator of Fantastic Fallacies
Scott Piland
Logic & Math Teacher · Dad of 7 
Why this exists

This is the game I always wanted to give my students.

After 15 years teaching logic and informal fallacies — in person and online — I knew one thing for certain: kids can absolutely learn this stuff. What's harder is finding a way to make them actually want to.

I have seven kids and our house runs on games, fun, and debating back-and-forth. For years I kept thinking: why isn't there a game that teaches this? Not a worksheet dressed up as fun. Not a school activity you do once and shelve. Something you actually pull out on a Friday night.

"The goal should never be to teach kids the names of fallacies and never apply it. It should be to wire their brains to catch bad reasoning real-time and in the wild.”

So I built it. Fantastic Fallacies is what I always wanted to give my students — critical thinking gamified. Something fast, competitive, and that sneaks real critical thinking into a 15-minute game. I'm 90% of the way to production, and am launching a Kickstarter September 2026 to fund the first real print run.

That's where you come in. I'd love you to join the prelaunch list below, and once the Kickstarter is live help us bring it to life.

Join the Kickstarter
prelaunch list.

You'll be notified when our Kickstarter launches. Please feel free to send questions to support@fantasticfallacies.com.

When is the Kickstarter? +
Launching September 2026. Get on the list and we'll email you the moment we go live — we'd love for you to back us and make Fantastic Fallacies a reality!
How much will it cost? +
The cost will be $30, which includes one copy of the physical game and includes free shipping within the continental United States. If you are international please contact us and we will try to work something out for you personally.
Where do you ship? +
We ship free to addresses within the continental United States. If you live outside the USA, please contact us and we will try to work something out for your personally.
Is this actually educational, or is that just marketing? +
Both. The 13 fallacies are real, taught in classrooms and courses on informal fallacies. But the game has to work as a game — or no kid plays it twice.
What's the right age for this? +
13+ is the sweet spot. The Arguments use some examples from politics, advertising, and media, which is where the real-world critical thinking lives. That said — you know your kid better than I do. If they're eager, go for it.
Is this for classrooms? +
Yes. Some of our first test groups were students in a classroom. It will keep your students talking and debating long after the game is over.
How many players, and how long does a game take? +
3–5 players. We recommend setting a timer for 15 minutes and whoever has the most points at the end wins. It's fast enough for a quick game, and easy enough to keep going if you want to play another game.
Do I need to know the fallacies beforehand? +
Nope. Each Fallacy Card explains itself in plain language with a humorous illustration, so learning is gamified in real-time by playing — no studying required.
What if the Kickstarter doesn't fund, or my game arrives damaged? +
If the campaign doesn't reach its goal, no one is charged — Kickstarter only bills backers on a successful funding. If your game arrives damaged, contact us and we'll make it right.

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Or email us directly at support@fantasticfallacies.com

Launching September 2026Fantastic Fallacies
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